First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed. Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e. Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e. Team Damage inflicted Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy.
Preferential Matchmaking Vehicles in Update 1.2
Discuss Updated We spoke at length about the improved matchmaker in the Common Test announcement. How It Works The improved matchmaker builds two teams with several key criteria in mind. Its goal is to get you in a battle quick and make sure the two teams it assembles are: Comparable in their aggregate combat parameters Diverse in vehicle types and versatile enough to provide an engaging gaming experience Balanced in a way that gives both sides a chance at victory To do so the system analyzes vehicles in the queue and chooses one out of a set of templates; server-side algorithms with team makeups that define the tier spread and vehicle distribution at the top, middle and bottom of the list.
The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top. No fewer vehicles in the middle than at the top No fewer vehicles at the bottom than in the middle This way, the matchmaker ensures that regardless of your position on the list, there are always enough players in the same position on your team to have a real chance in battle.
Today’s the day many tankers have been waiting for—the revised matchmaker and SPGs are available for everyone to test. On top of that, five Tier X light tanks roll out, bringing changes to the very structure of light tank branches, multiple balance tweaks to mid/lower tier vehicles, and the much more player-friendly ±2 matchmaking spread for them.
New Three-Tier Template Being the lowest tier tank on a team is never fun, but thanks to the new Matchmaker changes, more bottom-tier tanks will be able to populate a match. The new three-tier template means that there will be fewer tanks at the top of the list than at the middle or the bottom. In order to achieve this, the template uses a build, where the top tier will consist of a maximum of three tanks, the middle will have five, and the lowest tier will consist of seven tanks.
Thaine commented that if you’re the low tier, it will no longer be a situation where there are maybe two enemies on the other team you can attack. There will now be far more enemies of your tier level, allowing you to enjoy the battle, while still being aware that there might be a few predators on the field. This has an effect on the battle where the low-tiers can potentially use their numbers to overwhelm a poorly played Tier 10 tank.
New Two-Tier Template Much like the Matchmaker changes in the three-tier template, the two-tier template will even up the field, creating situations where there will be five tanks at the top and ten tanks in the middle. Matchmaker Map Tracking World of Tanks’ new Matchmaker update will improve your chances of seeing a different map during your play session, avoiding a situation where you play the same map several times in a row.
Not only has Wargaming announced that maps are receiving a visual overhaul , but the way Matchmaker selects maps is changing. Also revealed was the fact that Matchmaker will class Himmelsdorf and Winter Himmelsdorf as a single map—no more playing on one version followed by the other! While not directly mentioned by Dmitry as arriving in the future update, Thaine recognized issues with the current Matchmaker, namely:
9.18: New Matchmaking Chart
Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier.
However, the top tanks of each team have the same vehicle tier due to the current balancing rules.
The main method in World Of Tanks for game rigging is predetermining the winner and the loser by using unbalanced teams. If the teams are very unequal by skill or by composition (tier spread, tanks upgrade state) then predicting the winner becomes very easy.
The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization. The armor values are presented in three different scenarios for the angled view of the tank.
The strongest point is the lower frontal glacis which is very small and only visible against very short tanks and therefore not even worth shooting. UFG 2 This portion of the upper frontal glacis is also 76mm thick but has no angle on it at all making it extremely vulnerable. You only need to be careful about hitting the lower hull areas. LSH 1 This lower section of the side hull is spaced armor and is quite tough compared to the rest of the tank.
There is 64mm of spaced armor in this area with 40mm of tracks behind it before reaching the 51mm hull armor. LSH 2 The rest of the lower side hull that is not covered by spaced armor is 51mm of armor covered by 40mm of tracks.
How Matchmaking Works in World of Tanks
These values are found on the World of Tanks wiki and hopefully they are up to date…but its not that important to base my view on. Under my proposal the matchmaking weight values would be changed along with the method of assigning specific tanks their values. Each tier would have a range at where the matchmaking weight values will be at and instead of tanks being weighted based on their class they would be weighted based on how well they are balanced against their peers.
Like the old system the higher the tier you go the greater the matchmaking weight becomes as well as the larger the range for each tier to allow further balancing. However, under this system each tank would have an individual valued assigned to it instead of having a class modifier. While the old system might have worked when there were very clear class roles and fewer tanks it clearly does not work anymore as evident by the endless re-balancing that is occurring.
Dec 11, · Including puzzle games, card games, casino games, strategy games world of tanks matchmaking patent and many more! top videos. methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. 1. invalid argument supplied for foreach().
The Preferential matchmaking tanks What is a preferential matchmaking tank? For instance, the Tier 8 Russian heavy, the IS-6, has an atrocious canon, but that is the trade to get pref. The new matchmaking system A while ago a new matchmaking system was introduced. It aimed to solve a bunch of problems, such as matchups with, for instance, 10 tier 9 and 5 tier 8. Now it did fix that. However, this paper will not go in depth with the matchmaker itself, as that is only the stage in which the preferential matchmaking tanks compete in.
That being said, the matchmaker is one of many things that adds to the troubles that those tanks are facing.
The State of Matchmaking
Mander Mander 4 years ago 1 Do you guys know its based on battle tier of the tank you are using and not the level? Do you know when you post pics of a level 1 guy in with levels 9 guys it was because he was platooned with them on purpose? National Atheist coalition co founder. Part time Astro physicist. Voted Gamefaqs most liked and respected poster. Do you guys know its based on battle tier of the tank you are using and not the level?
Nov 09, · General discussion on World of Tanks game-play, The main section and backbone of the forums Important information. Forum Rules Posted by NyxWGA, Aug 12 Wargaming Legal Documention Posted by Gnomon Why can’t we have +/- 1 matchmaking？.
Vehicles with preferential status are likely to get matched into dual or single-tier battles, where their status combined with combat parameters does more harm than good. All-around vehicle rebalances on a vehicle-by-vehicle basis to improve their statistics combined with matchmaker rule revision. The underlying problem for these vehicles is too many battles versus Tier X. The matchmaker rules revision is designed to better the experience for them, too.
All of this was done on the Supertest and we believe we got the desired result. In terms of combat effectiveness, these special Premium vehicles are now much closer to non-preferential matchmaking ones. The Iterations The following changes were available on the Supertest: We also wanted to make minor changes, however, and this is where your feedback is vital.
Now onto the more pressing issue for these vehicles: Next Steps After the release of 9. Yet, this system is not efficient for preferential matchmaking vehicles: So, what can be done? We cannot improve the current system without a full rework of the architecture, however, and this is planned for the future.
Platoon match making?
We’ll explain how the new matchmaking system works for those who are new to these recent changes. How Matchmaking Works World of Tanks matchmaking now follows a template-based algorithm. Ideally, the matchmaking system will create teams with only three tanks at top tier, five at mid-tier, and seven at the bottom. This system also tries to take into account the speed of matchmaking to avoid long wait times. A two-tiered battle will still have a majority of bottom-tier players.
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A similar investigation and exposing has been made on several titles utilizing a similar microtransaction model. Most long-term players can’t deny the obvious drastic change in matchmaking when queueing with a newly purchased premium vehicle that was on a major holiday sale. For example, the Chrysler K GF where many reviewers got censored by Wargaming for exposing the truth about their corrupt system. In a nutshell Wargaming implemented a system that arrange matches to influence game-related purchases.
The mediocre players may wish to emulate the premium players by obtaining premium vehicles or other items used by the premium players. In one implementation, the matchmaker may target particular players to make game-related purchases based on their interests. For example, the matchmaker may identify a mediocre player to match with a team of premium players based on a player profile of the mediocre player. In a particular example, the mediocre player may wish to become a good tank destroyer in the game.
The matchmaker may match the mediocre player with a team that have highly skilled tank destroyers in the game. In this manner, the mediocre player may be encouraged to make game-related purchases such as a premium tank destroyer or other items used by the premium players. When a player makes a game-related purchase, the matchmaker may encourage future purchases by matching the player in a match that will utilize the game-related purchase. Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases.
For example, if the player purchased a particular premium vehicle, the matchmaker may match the player in which the particular vehicle is highly effective, giving the player an impression that the particular vehicle was a good purchase.